The manager of the fight in Devil May Cry 5 would be working on Final Fantasy XVI
The manager of the combat in Devil May Cry 5 would be working on Final Fantasy XVI according to rumors . The fact is that Final Fantasy XVI is an open secret, a game that we have not confirmed its development but that we all take for granted that it is underway. Since Square Enix have already given several clues to its existence, the most evident is the announcement of an AAA RPG project led by the studio led by the director of Final Fantasy XIV, although he himself admitted that he would not be the director of this new Final Fantasy.
Ryota Suzuki, designer of Devil May Cry 5 and Dragon's Dogma, has joined Square Enix as the battle director of a new AAA title under the third business development division. This division is Naoki Yoshida's (FFXIV) and this AAA title has been rumored to be Final Fantasy XVI pic.twitter.com/9fGX9QX0Ml
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The announcement of Final Fantasy XVI has been rumored this summer in one of the many events that will take place, but at the moment there is nothing official. What is official is the arrival of Ryota Suzuki to Square Enix. Ryota had been the combat director in Devil May Cry 5 , something that speaks highly of him, and has also participated in Dragon’s Dogma. The fact is that his arrival is related to the AAA RPG project that we mentioned before, where he will have the same role as in Devil May Cry 5, which makes us think that Square Enix’s approach with its new Final Fantasy will be much more oriented to action.
He himself acknowledges this change of course in an interview that Twitter user aitaikimochi has translated. ” When you think of Square Enix come to mind games like Final Fantasy or Dragon Quest two RPG. Previously, being more limited in space, the combat system had to be simple and we used to refer to commands such as “attack” or “escape”. Times have changed and technology has improved, so having elements of action in battle is the new norm. To adapt to these times we must create our own system that mixes those elements of action in an RPG. Just to get this mix we need people specialized in action games » .
in charge of the combat in Devil May Cry 5 would be working on Final Fantasy XVI
“More veteran players will have no problem playing a new title with a turn-based combat system, but today’s majority audience accustomed to FPS or action games like Call of Duty or GTA will find it strange and pointless that their characters are come face to face with your enemies waiting to attack in turns », he comments on the difference between one type of combat or another.
The manager of the fight in Devil May Cry 5 would be working on Final Fantasy XVI
“Square Enix has extensive experience with role-playing games and has created techniques unique to the genre. RPGs have been created that use action elements, but the reality is that Square Enix does not have a great experience creating games with action in real-time. This is precisely why we want to create high-quality RPGs with action elements and I want to be able to develop a solid system that brings this desire to reality, “he concludes.
Of course, seeing an action like Devil May Cry 5 in a saga like Final Fantasy is something that does not fit in, but an intermediate point that mixes the best of each installment and genre … Who knows. What is clear is that Ryota Suzuki has a great challenge ahead.
The manager of the fight in Devil May Cry 5 would be working on Final Fantasy XVI