Resident Evil 3: All Secrets: Charlie Dolls, Documents, Upgrades, Weapons, Locks and Puzzles

Resident Evil 3: All Secrets: Charlie Dolls, Documents, Upgrades, Weapons, Locks and Puzzles

Resident Evil 3: All Secrets: Charlie Dolls, Documents, Upgrades, Weapons, Locks and Puzzles

 

In this Resident Evil 3 Remake In this Resident Evil 3 Remake tutorial, I’ll tell you how to find all collectibles in a game available on PC, PS4, and Xbox One. In total, there are 144 separate categories. Add to them 4 types of weapons that you can really miss.

Searching and collecting all these items will allow you to unlock immediately 7 achievements of Resident Evil 3 Remake:

– Hello, Charlie! Destroy one Mr. Charlie doll.

– Bye, Charlie! Destroy all Mr. Charlie’s dolls.

– Bookworm. Read all the files.

– Hacking master of the third level. Hack all safes, lockers, drawers and locks.

– Arsenal Kendo. Collect all the weapons in the campaign.

“The gunsmith.” Improve your weapons.

– We put things in order. Increase the number of cells in the equipment.

Since Resident Evil 3 is more linear in comparison with the second part and there are many points of no return, most collectibles are skipped. Therefore, the list below is compiled in chronological order, which will simplify your task of finding each thing. You can get all of these items in one, first walkthrough.

Despite the fact that key objects are not tied to any achievement, they are often used in order to get to some collectibles or to advance the plot. Therefore, this guide describes not only the location of collectibles, but also all key items with solving puzzles. All key items are highlighted in bold below. The rest are collectible.

To simplify the process of collecting collections, set an easy difficulty level. In this mode, Jill will receive an additional submachine gun and 4 slots for inventory.

In the records menu, you can track all collected collections. Scroll this list to see statistics. After finding the collectible item, it is instantly stored in your journal. You do not have to search for it again even if the hero dies.

List of collectibles:

– 56 documents

– 20 statuettes of Mr. Charlie

– 20 locks, including safes, padlocks yellow, padlocks

– 4 weapons (there are 10 types in the game, but only these four can be missed)

– 10 upgrades for weapons

– 6 thigh bags to increase inventory

– 25 key items needed to advance the plot.

Document 1 – Jill Report. Residential apartment: hanging in the apartment of Jill, on the same wall, where there are many photographs. It can be removed only after the first visit to the bathroom, when the light turns on.

Document 2 – Investigation Notes. In the apartment of Jill, where the previous document.

Document 3 – Printed Envelope. In the apartment of Jill, next to the previous two documents, on a shelf.

Paper 4 – Letter from a colleague. In Jill’s apartment, in the kitchen, next to a pizza box.

Mr. Charlie 1. Metro station. After Jill drives a car into Nemesis and Carlos saves her, the action will move to the subway. When you can control the heroine, do not rush to follow Carlos. Instead, turn around, go upstairs and look for a doll between two vending machines on your right hand.

Paper 5 – Field Gunpowder. After the cut-scene in the subway train, on the bench when exiting the car.

Paper 6 – Front page of the Yellow Paper. From the previous item, climb higher and see a newsstand. On his window is a newspaper.

Paper 7 – Field Grasses. The next room is at the metro station, where there is a table with many things. On it lies a note.

Note. There is a locked case in this room, but you cannot open it now. Like any other objects with yellow padlocks. The situation will change after you find the key item 3 – the master key. Therefore, all these locked drawers, cases and doors will be considered later.

Mr. Charlie 2. Are you interested in a donut shop in the city center. Inside it, behind the counter there is a microwave. A doll is hidden there.

Lock 1 (safe) and weapon upgrade 1 – Sight for the pistol. Climb up the stairs to the right of the donut shop. Enter the room and you will see a safe. Before patch 1.0.3, the code for opening the safe was “nine left, once right, and 8 times left”, and after the patch – “nine times left, three times right, seven times left”.

Paper 8 – Pharmacist Records. Next to the safe from the previous paragraph.

Mr. Charlie 3. In the same room, inspect the top shelf of the rack in the middle.

Paper 9 – Metro Guide. In the subway office, where you get to the plot of the game. in the first office room, in front of the room with a shotgun inside a drawer hanging on the wall.

Mr. Charlie 4. The same room as the document above. Take a look under the table.

Key Item 1 – Fire Hose . In the corridor of subway offices, in front of the room with a shotgun. Need to apply to a fire hydrant in an alley near a toy store.

Paper 10 – Memo from a Subway Officer. In a room with a shotgun inside a wall cabinet. Examine the table.
Resident Evil 3 – all secrets: Charlie dolls, documents, upgrades, weapons, locks and puzzles

Resident Evil 3: All Secrets: Charlie Dolls, Documents, Upgrades, Weapons, Locks and Puzzles
Bolt cutter.

Key Item 2 – Bolt Cutter . Next you need to get to the garage, which is located just behind the burning lane. Use the hose and hydrant to put out the fire and enter the garage. The item hangs on the wall opposite the entrance.

Paper 11 – Training Journal. Next to the guy Nikolay shot.

Document 12 – UBCS Dying Note When you leave the room where you saw the cut-scene with Nikolai, move right to the end of the lane. A note lies next to the corpse.

Paper 13 – Note by an electrician. From the previous item, go in the opposite direction and examine the wall on your right hand. A note hangs on it.

Hip bag 1. Are you interested in the control room in front of the substation? You will find yourself in the right building immediately after meeting the first dog. Look for the item in the control room from above.

Paper 14 – Fact of the substation superintendent. In the same room as the previous item.

Mr. Charlie 5. You are interested in the same room as above. Before you leave it, turn around and look at the top of the shelf next to the front door.

Paper 15 – Green Grass Works! When leaving the safe room indicated above, look for a note on a bench next to the green grass.

Paper 16 – Internal Substation Memo Next will be a grille with a yellow padlock. A note hangs on it.

Key Item 3 – Lock Pick. Go beyond the locked grate leading to the substation and examine the corpse. He has a casket. Take it and open it in the inventory to get a master key. From this moment you can open all the yellow locks.

Castle 2 – Door with a yellow lock. Next to the previous plot subject, a master key, there is a grill with a lock. Use a master key on it to remove the lock. Do not go inside. Just open the lock. Let’s not rush, but instead go back to previous locations to open every yellow castle.

 

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Open missing yellow locks

Attention ! Now that you have both the master key and the bolt cutter, you can go back to open previously blocked passages and drawers. Do this before moving on to the plot.

Castle 3. Return to the first floor of the substation and open one of the lockers with a yellow lock.

Castle 4. Return to the garage, where they found a bolt cutter. Use the master key on the lock.

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Castle 5 – Door with padlock. Go to the toy store, which is located at the side street where you put out the fire. Open the yellow lock. Inside there is a doll and a document.

Mr. Charlie 6. Read above at the toy store.

Paper 17 – Your Charlie Doll. In the same place as the previous figure of Mr. Charlie.

Key Item 4 – Unusual Casket (Green Stone). Again, you need to search the toy store that we opened above (Castle 5). Add the box to your inventory, examine it there and open it to get a green gem. Three such stones need to be installed on the clock in the subway, when descending to the train.

Key Item 5 – Unusual Casket (Blue Stone) . Opposite the toy store there is a store. His door is held by a chain. Cut the last with a bolt cutter and find the casket inside. Open it the same way as the previous item.

Castle 6. Go to the donut shop in the city center and open a locked cabinet with a yellow lock. He is at the entrance to the kitchen.

Key Item 6 – Unusual Casket (Red Stone). In the same donut shop. Enter the safe room with the typewriter to the right of the previous locker. Take the casket, look in the inventory and get the third gem.

Lock 7. Locked safe. Return to the subway office, in the first room where Charlie’s doll was. There is a castle there.

Weapon – Shotgun M3 . The second room of the subway offices has a wall locker. Cut the chain and take away a new weapon – a shotgun.

Castle 8. In the same room as the shotgun indicated above. Inside is a spray.

Castle 9. Return back to the subway station, where the first box with objects was located. Nearby there is a case with a lock. Use the master keys to find shotgun cartridges.

Weapon upgrade 2 – Tactical box for a shotgun. Next to the previous case, you can find the monument in the form of a large clock. Place on it two colored stones (any) that are found in the caskets. You will receive a weapon upgrade.

Hip bag 2. Place a third stone on the same watch (all must be installed) to receive another reward – a hip bag.

Continuation of the plot

Go back to where you found the master key and go through the nearest door (it had a yellow lock on it).

Paper 18 – Note by the Chad. In the section with many spiders, where you must turn on four generators to restore power, you can climb the stairs to the scaffolding. There is a document lying around. If you do not find it, then first activate all four generators.

Weapon Upgrade 3 – Enlarged clip for the pistol. Drops out of Nemesis during your first major encounter after corridors with spiders. Yes, you can run away from the monster, but if you do enough damage, it will fall on your knee and drop the case with an improvement.

Puzzle 1 – Metro Office. Return to the subway offices after activating 4 generators, go to the remote with buttons and configure the system as follows: RE 01 – FA 02 – RA 03 – SA 02 – FO 01.

Weapon upgrade 4 – Silencer for the gun. On the way back to the metro station, you will again encounter the Nemesis. Do not run away from him, but instead do enough damage so that another improvement case falls out of it.
Resident Evil 3 – all secrets: Charlie dolls, documents, upgrades, weapons, locks and puzzles

 

Resident Evil 3: All Secrets: Charlie Dolls, Documents, Upgrades, Weapons, Locks and Puzzles
The battle with the Nemesis.

The battle with the Nemesis.

Sewerage

Sewerage map . Once in the sewer, enter the nearest safe room and remove the location map from the wall.

Paper 19 – Strengthening Sewer Protection. Move deep into the sewers and remove the note that hangs next to the door for which the battery is needed. That is, before going down to the lower level with water.

Document 20 – Laboratory Journal. Having descended to the lower level of the sewerage, in the flooded tunnels, go forward to a fork. Turn left, kill the enemy and climb the small stairs at the very end of the tunnel. You will find yourself in the second safe location room. Here is the document you need and two more other collectibles.

Document 21 – Account from the Kendo Weapons Store. In the same room as above.

Weapon – MGL grenade launcher. In the same room as above.

Document 22 – Note by a sewer worker. Return to the fork in the sewer and go right along the flooded tunnel. On the right hand there will be a “waterfall” formed from runoff water. Go under it and find a hidden tunnel with a document.

Mr. Charlie 7. In the sewers, move past the “waterfall” described above. There will be a staircase ahead, but you are interested in the grid next to it. Behind the bars, Mr. Charlie’s doll is hidden.

Key Item 7 – Battery . Get to the end of the right flooded sewer tunnel, go up and find yourself in the laboratory. Here is the battery.

Castle 10. In the same room as above, with a battery.

Paper 23 – Love Letter In the same room as the two previous items.

Hip bag 3. After using the battery and opening the first door, you will need to go around the corridors in a circle and unlock the lock on the grill to create a short way to the door with the battery. Take this battery, go back and open the door to the safe room on the right. The thigh bag lies directly on the table.

Mr. Charlie 8. After using the battery at the door with the yellow stairs, go up and turn around to find Mr. Charlie’s doll just above the door.

Building

Document 24 – Demolition Delay Notification. In the second safe room, while escaping from the Nemesis with a flamethrower, there is another note. Located near the typewriter.

After the battle against the Nemesis with a flamethrower

Upgrade weapons 5 – Self-loading barrel for a shotgun. Examine the shelf inside the Kendo weapons store.

Key Item 8 – Kendo Gate Key . Look inside the Kendo weapons store. The key is needed to open the gate from the outside.

Mr. Charlie 9. After you unlock the locked gates behind the Kendo weapons store, you will be in the right building. The doll stands on the table immediately at the entrance.

Paper 25 – The Raccoon Times Column. The same building as above. Look at the bed on the top floor.

Castle 11. The same room. Inside are explosive shells.

The game for Carlos (Police Station)

Key Item 9 – ID Pass . Entrance to the police station. Defeat the zombie Brad. This is the first enemy you will encounter here. Driving Carlos, inspect the corpse and collect the ID pass. It is used to open some electronic locks.

Document 26 – Outgoing Mail. Go back to where the episode of the game for Carlos began. Go down the stairs in front (before going to where you fought with Brad). On the right side there is a small room with a table on which the document lies.

Mr. Charlie 10. Exit the previous room, climb the stairs at the end and look at the small wall on the left, where the doll is. This is before entering the police station.

Document 27 – ID Pass Instructions. After entering the police station, inspect the first room on the left. First you need to talk with another policeman to open the shutters.
Resident Evil 3 – all secrets: Charlie dolls, documents, upgrades, weapons, locks and puzzles

 

Resident Evil 3: All Secrets: Charlie Dolls, Documents, Upgrades, Weapons, Locks and Puzzles
We play for Carlos.

Weapon Upgrade 6 – Sight for assault rifle. Open the box with the red ID card slot. You need the pass that you got from Brad’s corpse.

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Lock 12 (safe) and hip bag 4. There is a safe in the side room of the western office. To open it, enter “9 times to the left, 15 times to the right, 7 times to the left”.

Document 28 – Testimony of the suspect 09/20. On one of the tables in the center of the room.

Paper 29 – Memo. In a safe room under the stairs, right behind the western office.

Key Item 10 – The Key . The corridor of the third floor of the police station. From the safe room, go up the stairs and look for the key you need, on the box.

Castle 13. The corridor of the third floor. Where you found the previous key. The code for the locker is DCM. Inside are cartridges for an assault rifle.

Paper 30 – Note by a friend. Shower room on the second floor of the police station.

Castle 14. In the same shower room, on the second floor. The code for the locker is CAP.

Key Item 11 – Electronic Device . Shower room on the second floor. On the wall.

Key Item 12 – Battery / Detonator. Storage room on the ground floor of the plot. come back down and apply the key found earlier on the door opposite the western office. Use the console and enter 104 to open the cabinet where the battery is. You can create a detonator, which will be necessary to destroy the wall in the shower.

Paper 31 – Locker 3F. The same room in the police station where you found the battery. Take a photograph from the board on your right hand.

Mr. Charlie 11. A similar room. At the end of it there is a shelf on which the doll stands.

Paper 32 – Mansion Incident Report. Second floor of the police station, STARS office. A small room in the office. To get here, you need to destroy the wall in the shower on the second floor, combining a battery and an electronic device.

Play as Jill (Clock Tower Square)

Document 33 – Ammunition Instructions. In the subway tunnels. The first room you get after you start playing for Jill. Look for a document on the bench.

Mr. Charlie 12. Immediately after the previous room you will move through the block of cameras. In the second right is the doll.

Mr. Charlie 13. Climb the stairs, getting out of the subway tunnels, go left and look behind the green van to see the doll.

Paper 34 – Clock Tower Brochure. In the same area as above. Examine the bench next to the river.

Play for Carlos (Hospital)

Paper 35 – Spencer Memorial Memo. On the ground floor of the hospital, at the reception, where you will encounter the first zombies. Look at the newsstand and look for the document on the right side.

Mr. Charlie 14. After moving away from the reception desk, go to the end of the corridor and look for the doll.

Key Item 13 – Player . On the ground floor of the hospital, in the laboratory. On the laboratory reception desk. Using together with an audio cassette, you can open the door with voice control.

Paper 36 – Diary of a Nurse (1). The file lies on the table at the laboratory reception.

Mr. Charlie 15. On the second floor of the hospital. When you are on the roof, immediately look to the right and find Charlie’s doll, located near the door.

Upgrade for weapons 7 – Tactical handle for an assault rifle. In the courtyard of the hospital. Climb into the open window to be in the right place. Make sure it was the first, not the second window. Only in this way will you find yourself on the right side of the yard.

Key Item 14 – The Key . Hospital courtyard. Same as the item above. Search on the earth.

Map of the hospital . Go back up from where they jumped into the yard. The file is in the hallway, hanging on a notice board next to one of the rooms.

Paper 37 – Nursing Diary (2). On the second floor, open the room next to the hospital map and look at the shelf.

Paper 38 – Nursing Diary (3). Look into the staff room and look at the table.

Paper 39 – Management Reminders. In the same room as the previous document. Examine the wall next to the door.

Key Item 15 – ID Pass . Use the key on the second floor door to enter the staff room. Inside one of the lockers is the desired ID pass. This key card will open some hospital doors.

Castle 15 (safe) and weapons upgrade 7 – Additional clip for an assault rifle. There is a safe at the nurse’s station. To open it, enter the combination “9 times to the left, 3 times to the right”.

Paper 40 – Note on audio recordings. On the second floor, in the nurse’s room. Examine the table.

Mr. Charlie 16. The ward on the second floor. From where you found the previous item, enter the room on the left. Behind the door there is a dustbin in which Mr. Charlie’s doll is so well hidden.

Key Item 16 – Audio Cassette . In the treatment room on the second floor of the hospital. In the same place where two hunters are located.

Paper 41 – Lost Things. Operating room on the ground floor of the hospital. Go back down, apply the found ID-pass to the door to the operating room. Look for a document behind a medical chair.

Paper 42 – Invitation. Use a player with a cassette on the audio-controlled door. The room will have the corpse of Dr. Bard. Next to him is a document.

Paper 43 – Email from Nathaniel Bard. The same room as above. Inspect the computer.

Key Item 17 – Vaccine Sample . In the same room as above. Go through the next door and look at the shelf.

Key Item 18 – Detonator (Battery) . When you fight off the zombies in the hospital, examine the box by the windows. Impossible to miss.

Hip bag 5. When defending a hospital, wait for one of the hunters to knock the door open. This will open a side room with a hip bag.

Play for Jill (Hospital)

Weapon – Glock G18 . As soon as you wake up and control Jill, examine the table next to the door.

Castle 16. Go to the door to the right of the reception.

Castle 17. In the corridor for the reception, move along the path to the left to find a locked box. It is located at the very end, and inside are magnum cartridges.

Castle 18. Emergency exit. Where the zombies break the glass. Explosive shells are hidden inside.

Castle 19. There is a box inside the staff room. It is on the second floor. Inside are shotgun cartridges.

Castle 20. Are you interested in the laundry of the second floor. There is a box in the corner of the room. Open and get ammo cartridges. This is the last castle in the game. If you opened the previous ones, you will get an achievement.

Weapon – Magnum .44. In the hallway on the second floor, Jill may squeeze between the wreckage blocking the path. Behind them is a window. Follow through it to that part of the courtyard that you could not study while controlling Carlos. Only Jill can get between the wreckage! Here you will find a metal case with magnum. This is the last weapon in the game. Taking it, you will receive an achievement.

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Mr. Charlie 17. Return to the reception desk and go through the door with the lock you had previously cracked. It leads to a dark room and an area with a large elevator. There is a forklift in front of the elevator. A doll is hidden on it. Be sure to break it before using the elevator.

Paper 44 – Lift Notification. In the first safe room in the underground storage, after using the elevator.

Hip bag number 6. In the same room as above, next to the document.

Key Item 19 – Fuse 3 . After Nikolai speaks and the lights go out in the room, you will have to find three fuses. Use the nearest lift opposite the idle elevator to find the shield with the first fuse on top.

Mr. Charlie 18. While searching for fuses, after squeezing between the racks, inspect the shelf to the right of this narrow aisle.

Upgrade for weapons 9 – Bandolier for a shotgun. Immediately after the previous Charlie doll there will be an elevator panel. Interact with her to trigger the lift. Go to the other side on the first floor to find a case with improvement.

Paper 45 – Memo to an employee. The room is south of the office. Stumble while searching for fuses. Inside there are three zombies.

Key Item 20 – Fuse 2 . From the same room as the previous document, go through the side door and find the stairs leading down. At the end of this path there is a fuse box. A hunter will appear here.

Key Item 21 – Fuse 1 . Using the two lifts and going down the stairs, you will see zombies breaking out of the side room.

Weapon Upgrade 10 – Enlarged barrel for a revolver. After using the three fuses on the block at the lift, you will find yourself in the room from where Nikolay was watching you. Check the box by the window to find the latest improvement.

Paper 46 – Journal of Work in Progress. Same room as weapon upgrade. scan your computer to find the electronic file.

NEST 2

Document 47 and lab map – Rules for NEST 2 workers. In the safe room of NEST 2. There is also a lab map here.

Paper 48 – The Diary of Isaac Graves. Climb the stairs to the second floor and go to the end of the corridor on the left. Zombies wake up here. A document is lying on the floor.

Paper 49 – On the synthesis of vaccines. On the bed in a huge room, between the working room and laboratory 1 on the map.

Mr. Charlie 19. On the balcony of the same room, look in the corner.

Key Item 22 – Flash Drive . Interact with the green console in the same room where you found the previous file. You can use a flash drive to open a locked door on the first floor.

Document 50 – Delivery Notice. Go back down the stairs and use the USB flash drive to the red panel at the locked door. Once in a new room, look for a tray with a document in front of black bags with corpses.

Paper 51 – Request for the issuance of weapons. From the previous collection, move up to the laboratory 1. Examine the desk with the document.

Mr. Charlie 20. In the small back room behind Laboratory 1, there is Mr. Charlie’s doll on the floor. This is the last collection of this type. If you destroyed the previous ones, you will get the achievement.

Paper 52 – Scientist’s Death Note. Go back down and go into the room under the stairs. Immediately upon entering a new room, there is a file near the corpse.

Paper 53 – Expression of Concern. In the incubation laboratory, on the table.
Resident Evil 3 – all secrets: Charlie dolls, documents, upgrades, weapons, locks and puzzles

 

 

Bite Item 23 – Test tube with liquid . In the locker inside the incubation laboratory. Combine with a culture sample.

Key Item 24 – Sample Culture . Return to Laboratory 1 and use the green panel. Combine the sample with the tube above to get the basis for the vaccine.

Key Item 25 – Vaccine (Puzzle) . Return to where you found Mr. Charlie No. 19. There is a vaccine synthesis device in this room. First combine the culture sample and the tube with the liquid, then place the resulting object into the device. Perform tuning by pressing MID, LOW, HIGH. You will get the vaccine.

Paper 54 – Disposal Center. In the rest room for workers. After receiving the vaccine, you will be attacked by zombies. Watch the cutscene, and then find yourself in a rest room for workers. The note is on the wall near the door.

Paper 55 – Weapons Specification. In a safe room immediately after the battle with the Nemesis of the second form.

Paper 56 – Doubtful contract. After defeating the third form Nemesis, climb the yellow stairs behind the boss’s corpse and inspect the floor before going through the next door. Here will be the last document that unlocks the final achievement associated with collectibles.

 

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Now to download and Install the above game for free on your device and you have to follow below-given steps.

How to install the Game in 5 simple steps.

1. Click on the “Download Game” button for a complete installation.
2. Download the “Resident Evil 3” Installer setup (NOTE: This setup is supported resumable download).
3. Open the Game Installer, Click Next and choose the directory where to Install.
4. Let it Download Game in the specified directory of your Device.
5. Run the Game and Enjoy Playing Full Version Game.

If you face any problem in Running “Resident Evil 3” then please feel free to comment down below, we will reply as soon as possible.

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Warren Potter, a passionate content writer with 6 years of experience, weaves captivating tales through his words. Beyond his profession, he immerses himself in the art of storytelling, channeling his creativity into compelling narratives.

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